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HND Studies

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  • HND in Game Art

HND in Game ArtHND in Game Art

Free
HND in Game Art

HND in Game Art: British Official Diploma of 120 ECTS credits.
Optional Top Up Year in United Kingdom: Bachelor's Degree 180 ECTS.

  • Description
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Study at the best Videogames Development school in Spain

The job of an artist in Videogames is as complex as the job of any other digital artist but, with an additional difficulty of being an interactive product and at the same time, working with a minimum amount of available resources, facts that complicate even more the creative process. It has to gather together talent of different nature and to be a specialist in particular areas too. A high standard game may have a huge amount of characters, environments, animations and so many technical challenges to face, with special focus on maintaining at all times a high quality standard and a particular and well-polished design regarding the artistic style of each project.

The Videogame artist is the author of all the graphic elements of a game, starting from environments and vehicles, up to characters and objects. The Videogame artist will use a great variety of digital publishing tools, such as drawing programs and 3D modeling packages or digital sculpture, in order to create higher quality elements that developers can integrate into the game.

At ESAT, you will not only learn how to use these tools, but you will also learn the conceptual base in order to be a good creator, to be able to work in team, to lead projects and to assume roles in an art and development team.

The Videogame artist has to be enthusiastic, creative and always keep a critical spirit.

  • We prepare professionals in areas of: animation, conceptual art, level design and 3D modeling.
  • Our Art in Videogames students are trained in design and 3D modeling, animation, digital sculpture and conceptual art among other disciplines.
  • Our work is done using the latest technology which is currently used on the market at a professional level.

Work in the videogames sector

The Videogames Industry is an exciting sector. It represents the entertainment industry with the highest revenues in the 21st century. It´s such a diverse industry that can be easily considered the nest for million dollar projects, carried out by highly specialized teams and, on the other hand, for independent proposal as well, developed by smaller teams full of dynamism.

  • Concept artist: 2D professional and design development, both for backgrounds or environments, characters, objects, props.
  • Level Builder: professional in environment creation and graphic engine handling.
  • 3D Artist: professional in creating and texturing all types of 3D models, environments, vehicles, objects and characters.
  • Animator: professional in character animation.
  • Generation of content for Digital Animation cinema.
  • Any other opportunities that are not directly connected with the production of Videogames: graphic producer for simulation processes, 3D models producer for the film industry, advergaming, avatar producer and 3D graphics for the Web.

Meet the videogames created by our students

Study Game Art in ESAT

Final Videogames Projects Preproduction 2020-2021

Final Videogames Projects Preproduction 2019-2020

About ESAT

Testimonials from our Computer Game Development alumni

Alumnos ESAT
Diego Cremadeselite3dI decided to join ESAT because of its family atmosphere, its facilities and the personalised teaching that the teachers use for each student… [+]
Alumnos ESAT
Rubén MoragónGuerrilla GamesSince I was a child, I have always been passionate about the world of video games, from the graphic style to the music… [+]
Alumnos ESAT
Leopoldo Cotoelite3dStarting to study an HND in Arts and Videogames at ESAT has been one of the best decisions I have ever made in my life…. [+]
Alumnos ESAT
Héctor Rieraelite3dWhen I was a child I was always curious about how video games, animated films and special effects were made… [+]
Alumnos ESAT
Adrián Torreselite3dI entered ESAT thinking that since I was good at video games, I would like to create them. Nothing could be further from the truth. [+]
Alumnos ESAT
Aleix Merlos VelaLionbridgeSince I was a child I have always been passionate about the world of videogames, from the graphic style to the music.[+]
  • 1st Year

    • HighPoly Modeling

      This subject will introduce the students to the world of computer-generated images and help them understand how they work so that they can apply the different techniques and concepts in any 3D software package.

      30 minute(s)
    • Materials & textures

      This subject introduces students to the basic techniques and software tools used to produce textures and shaders for video games.

      30 minute(s)
    • Introduction to Video Game Creation

      This unit will cover the history of video game development, including software and hardware advancements and key milestones worldwide.

      30 minute(s)
    • Introduction to Graphics Engines for Video Games I

      This unit teaches basic knowledge that helps the student to understand the operation and work methodology within the Unreal Engine video game graphics engine

      Teacher: Juan Diego Alegre

      30 minute(s)
    • 3D Modeling for Videogames I

      During this unit, the student will learn to create all types of 3D meshes necessary for the artistic development of a video game, either hard-surface or organic, through modeling props, vehicles, structures, and characters.

      30 minute(s)
    • Individual project

      This unit provides a holistic view of project development, supporting documentation, and the correct citation of documentary sources and reference authors.

      30 minute(s)
    • Drawing

      This unit aims to develop comprehension of basic drawing techniques, which will evolve into the fundamentals of concept art.

      30 minute(s)
    • English I

      English classes

      30 minute(s)
    • Japanese I (Optional)

      Japanese classes

      30 minute(s)
  • 2nd Year

    • 3D animation for Video Games

      In this unit, the students learn the process of creating all types of animation necessary for the artistic aspect of a video game, whether related to objects, vehicles, or characters.

      30 minute(s)
    • Concept Art and 2D Design

      Concept art involves bringing ideas into a graphic form before developing them. A concept artist must know how to convey ideas and work pictorially and fluidly.

      30 minute(s)
    • Digital Sculpture

      This unit shows the student how to use different software to produce environment assets and characters applicable in production, especially (but not only) in video games and real-time graphics.

      30 minute(s)
    • Level and environment design

      This unit shows the student how to implement different principles and procedures to design video game environments and develop basic game functionality using Unreal Engine, a graphic engine widely extended in professional productions.

      Teacher: Pedro Sánchez

      30 minute(s)
    • 3D Modeling for Videogames II

      It is an advanced 3D modeling unit that focuses on preparing assets for video game use. It considers not only 3D modeling aspects but also mapping systems and the development of advanced textures using software such as Painter.

      30 minute(s)
    • English II

      English classes

      30 minute(s)
    • Japanese II (Optional)

      Japanese classes

      30 minute(s)
  • 3rd Year

    • 3D character animation for Videogames

      During this unit, the student learns how to set up and animate a character, creating a body and a facial rig and adapting it to a 3D character through Skine tools according to the technical requirements of the engine used, in our case, Unreal Engine.

      30 minute(s)
    • Concept art II

      This unit introduces students to the practical application of drawing and design concepts to creating concept art for video games, teamwork, and the application of industry-standard procedures.

      30 minute(s)
    • Professional development

      In this unit, students conduct a reflective analysis of their skills, aspirations, and areas for improvement. They will rationalize and draw up an action plan to maximize their chances of employment in the desired specialty and position during the months following the end of their training.

      30 minute(s)
    • Production in the Video Game Industry

      The unit is oriented to provide students with the essential tools to produce their ideas and projects under a systematic and organized structure.

      30 minute(s)
    • Digital Law

      This unit focuses on helping students understand the legal issues involved in their work as artists and developers.

      30 minute(s)
    • Professional Portfolio

      Promotion of the portfolio is part of an artist's work. Parallel to the project's development, each student will study the demographic target to better appeal to the selected audience.

      30 minute(s)
    • Environmental Art

      This unit shows the student in a practical way the process of creating video game environments and implementing them with Unreal Engine through the development of a project that meets the industry's production and quality standards.

      30 minute(s)
    • 2D Design II

      The unit provides the student with the basic and indispensable tools to develop 2D art applicable to the interface environment and head-up display (HUD), as well as other additional graphic content specific to the development of a video game project.

      30 minute(s)
    • Project Workshop

      Once the students have developed their hard skills during the first courses, they will create a project based on the theory and practice learned in collaboration with students from other specialties.

      30 minute(s)
    • Narrative

      In this unit, students learn the essential tools to develop their ideas, stories, and projects under a systematic and organized structure, creating a complete and appealing story from the simplest of plots.

      30 minute(s)
    • Advanced Shading

      This unit introduces students to advanced material creation systems. It also intends to provide students with the theoretical and practical skills necessary to master Procedural Design, preparing them to apply this knowledge to Unreal Engine.

      30 minute(s)
    • Collaborative Project

      The main objective of the unit is to train students to develop the necessary skills for executing team projects.

      30 minute(s)
    • English III

      English classes

      30 minute(s)
    • Japanese III (Optional)

      Japanese classes

      30 minute(s)

Access conditions

Direct Entry:

  • BUP, FP2, FP medio (middle grade of vocational training).
  • 2nd scientific baccalaureate LOGSE, PAU 25 years old.
  • Foreign studies that equals the Spanish baccalaureate. (A Levels)
  • CFGS.

Ability Test:

  • Students over 25 years old have two options: have an interview with our admittance department, where a review of their personal project will be carried out or, by submitting a reference letter.

If you have already done any university studies related to our HNDs, do not hesitate to ask us about the possibility of subject validation.

Fund your studies and pay conveniently

There are different ways to fund your studies. To find out more please visit our Funding information page (Spanish), download Ibercaja's information leaflet (Spanish), or direct your queries to:

Federico Sanjuan
Chief Financial Officer at ESAT
Phone: (+34) 963 155 637
fsanjuan@esat.es

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Alumni and industry professionals who value us

jose-luis-gonzalez

Jose Luís González

Freelance / ESAT
El conocimiento y desarrollo de las nuevas tecnologías, que los HND in Graphic Design Multimedia me aportó, me ha permitido conocer mejor el sector y poder... [+]
ignacio-bueno

Nacho Bueno

AKQA
Durante mi estancia en Northumbria he crecido a todos los niveles, pero sin duda, lo que más valoro ha sido la oportunidad que he tenido para... [+]
jonathan-kutnowski

Jonathan Kutnowski

Blinkfire Analytics
Jonathan Kutnowski, ESAT's alumnus was able to test, studying the Design and Multimedia career, multiple disciplines to determine that he was most interested in new technologies,... [+]
jose-manuel-naranjo-esat

Jose Manuel Naranjo

Ubisoft
Since I was a child, I have been surrounded by videogames and gaming consoles, a fantastic world that it has always stirred up my deep curiosity... [+]
diego-cremades-esat

Diego Cremades

elite3d
My decision to start studying at ESAT it was first of all, for its familiar and friendly atmosphere and, also for the campus facilities and the... [+]
leopoldo-coto-esat

Leopoldo Coto

elite3d
Starting to study for an HND in Computer Game Animation at ESAT, it has been one of the best decisions I have ever made. Since I... [+]
sergio-alapont-esat

Sergio Alapont

Arm
Like many others students, I started by studying "computer engineering" at the university, hoping to fulfill my dream to work in the videogame industry. However, when... [+]
fernando-ferrando-esat

Fernando Ferrando

Saber Interactive
I started my studies at ESAT with a unique desire, to dedicate all my life to videogames. Since I was a child, I wanted to devote... [+]
dani-sierra-esat

Dani Sierra

elite3D
During the 3 years of the HND in Videogames Programming you obtain a very high level in developing videogames. Thank to this high quality standard it... [+]
hector-riera

Héctor Riera

elite3d
When I was a child, I always had the curiosity to find out how the videogames are made, as well to know more about the animated... [+]
adrian-torres

Adrián Torres

Ophion Studios
As I was good at videogames, I start studying at ESAT to may learn how to develop videogames. But, I realized it had nothing to do... [+]
esther-garcia-zurita-esat

Esther García Zurita

Inditex
ESAT gave me the opportunity to study for what I really liked. I always knew graphic design was my passion and I realized that this university... [+]
tamara-trub-esat

Tamara Trüb

Entwicklungspark AG
Loved my first visit at ESAT. The campus facilities, the academic team and the possibilities they offered just left me speechless. What at first seemed to... [+]
aleix-merlos-vela

Aleix Merlos Vela

Lionbridge
Desde bien pequeño siempre me ha apasionado el mundo de los videojuegos, desde el estilo gráfico hasta la música. Era una ilusión el pensar poder dedicarme... [+]
eduardo-mira

Eduardo Mira

Freelance
Estudiar en Inglaterra te abre un mundo de posibilidades. Cuando terminé mis estudios HND in Graphic & Multimedia Design en ESAT Valencia no dudé en continuar... [+]
ignacio-galve

Ignacio Galve

IVO
Mi experiencia personal con alumnos del HND in Software Engineering y HND in Graphic Design and Multimedia ha sido muy satisfactoria. Allá en donde he encontrado... [+]
erika-andrada

Erika Andrada

Freelance
Me decidí por ESAT porque me ofrecía la parte tecnológica y artística juntas, en comparación con otras universidades o escuelas. Estudiar en ESAT me ha aportado... [+]
kike-domingo

Kike Domingo

Vitcord
Dos días después de la última clase de mi HND en Diseño y New Media Arts me fui a vivir a San Francisco; desde entonces no... [+]
lucas-gonzalez

Lucas González

Parallel Circles
Empecé mis estudios de videojegos con el HND in Computing Systems Development en ESAT, la motivación que tenia de crear videojuegos me ayudo a trabajar bastante... [+]
ruben-moragon

Rubén Moragón

Guerrilla Games
Me gradué en ESAT con una sensación muy diferente a la de mi anterior carrera: que esta vez si estaba más preparado para trabajar. Tras su... [+]
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At ESAT you can learn

2D, 3D, Animación de personajes, Animation, Art, Cinema, Conceptual Art, Diseño de videojuegos, Graphic Design, Illustration, Photography, Rigging, UI, UX, VFX, Videogames, Web Design
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Calle Viciana 5 · 46003 Valencia
(+34) 963 155 637
info@esat.es

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